﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace com.yd.sdk.api
{
    public interface IAnalysics
    {
        /// <summary>
        /// 事件发送
        /// 发送类型为Bundle key与value
        /// </summary>
        /// <param name="identify">Const.Analysis_Facebook、Const.Analysis_AppsFlyer</param>
        /// <param name="name"></param>
        /// <param name="key"></param>
        /// <param name="value"></param>
        void LogEvent(string identify,string name, string key, string value);


        /// <summary>
        /// 必须要手动初始化的部分,(有些配置不能已资源形式存在)
        /// </summary>
        /// <param name="identify">Const.Analysis_Facebook、Const.Analysis_AppsFlyer</param>
        /// <param name="value"></param>
        void Initialized(string identify, string value);


    }
}

